There are modern remakes with full real-time 3D graphics available that make the experience more engaging and a lot less perceptually 'slow'. The first Myst is an okay game, notable as a touch-stone of the time and important for its historical context, but you wouldn't be missing a great deal if you skipped it. The final puzzle of the game is a complete curve-ball, requiring 'literally read our minds' level of lateral thinking - you'll want to use a guide for that. Some puzzles can be conceptually worked out quite quickly but then may take a long time to execute correctly and this is all the more painful if you have to traverse several screens back and forth between actions. ![]() The feeling of having worked a puzzle out from pure action and reaction is great, but it can be a two-edged sword, leaving you hopelessly lost and confused in other situations. Myst III's puzzles are not without their difficulties though: the complete lack of instruction on how a mechanism works - a mainstay and fundamental part of Myst - means that sometimes you either 'get it' or don't. order, colour, sound) and it is very difficult to brute-force these in the 'I give up, let's just try using everything on everything else' kind of way. Lateral thinking puzzles work not by rubbing your inventory items together (Myst games have almost no inventory to speak of) but by the configuring of state machines and automata based on perceptual clues (e.g. The need for walkthroughs for those games was legendary. I will sidestep plot for the moment to say first that Myst III is a great deal more 'solvable' than Myst or Riven (Myst II). You've got the 'rub everything on everything else' school dominated by LucasArts, the 'IQ test hidden in the form of a game' school which specialises in stand-out puzzles that exist more as distractions than plot items - the Frogwares' Sherlock Holmes series largely typifies this - and lastly you have the 'lateral thinking' school which is exemplified by the Myst series. There are at least three different 'schools' of adventure gaming with distinct styles centring around how they each handle puzzles. Just wanted to share this as I just wrote a reasonably lenghy review of Myst III.
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